The Player StatsDirect Combat:H.P -
determines the amount of life any one player hasStrength -
determines the amount of damage any hit doesDefense -
determines the resistence to any physical attack receivedMana -
determines the amout of damage a magical hit doesResistance -
determines the resistance to any magical attack receivedSpeed -
determines the chances of evading an attackTalent -
determines the ability to counter-attackStamina -
determines how much you can fightNon Combat:Level -
the players levelExperience (XP) -
the players gameplay record (needed to pass levels)Weapon level -
the players skill at mastering different weaponsMagic level -
the players skill at mastering different magic domainsPoints valueHit Points (H.P) | > 1pt | = 10 hp |
Stregth (Str) | > 1pt | = 3 |
Defence (Def) | > 1pt | = 3 |
Mana (Mn) | > 1pt | = 3 |
Resistance (Rs) | > 1pt | = 3 |
Speed (Sp) | > 1pt | = 5 |
Talent (Tal) | > 1pt | = 5 |
Stamina (Sta) | > 1pt | = 10 |
Level (lvl) | > 1pt | = 1 action |
Exprience (xp) | > 1pt | = 1xp |
Weapon Level (Wlv) | > 1pt | varies |
Magic Level (Mlv) | > 1pt | varies |
Leveling UpWhen you level up, you gain 2 sets of stats points:
> Fixed stats
> Free stats
Fixed Stats:These stats are predefined, meaning you can't choose were they're appointed.
Where they are appointed varies according to your class.
You are awarded 80 stats points per level
Trainee class awards 10 stats points divided equally to each domain (10 per domain)
Free Stats:These stats points varie from the fixed in two points:
- You can use them were you want
- They are fewer in number (40 stats points)