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Caihlem
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PostSubject: Classes   Tue 27 Nov - 13:31

(Note to myself: Come back...)
(Note to others: I'm at Uni Laughing)

Classes
There will be different classes.
They start at level 10, meaning you don't need to worry about them until then, you'll be in a special class, called... Trainee Razz

When you level up, you gain points by default and points to use as you wish.
Each class will have different default points.


The different Classes:

Trainee: All arounder

Magician: +Magic & Magic Defense, -Strength & Defense
Warrior: +Strength & Defense, - Magic & Magic Defense
Barbarian: + Strenght, - Defense
Knight: +Defense, - Movement
Ninja: +Speed, -Movements
Samuraļ: +Talent, -Defense
Sword Mage: +Strenght & Magic, - Defense & Magic defense
Weapon Master: +Talent & Speed, -Defense & Magic defense
Sorcerer: ++Magic, - Strength & Defense
Priest: +Magic Defense, -Strength


Last edited by on Tue 27 Nov - 19:50; edited 3 times in total
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PostSubject: Re: Classes   Tue 27 Nov - 13:37

Can we take more then 1 class if we choose? I'd like my character to be multi talented in all areas. Razz
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Caihlem
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PostSubject: Re: Classes   Tue 27 Nov - 13:47

You can only have one class Razz

But the classes only decide where you're automatic points go, you'll have points you could put where you want Smile

You can also propose a class with it's advantages and disadvantages
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Caihlem
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PostSubject: Re: Classes   Sun 2 Dec - 3:59

Classes

The paths of a fighter are many in the lands of Tharitsia. Each knight chooses his path.
They start at level 10, them until then, you'll be in a special class called Trainee


The Use of Classes
When you level up, you gain fixed and free stats points to use as you wish.
Each class will have different fixed stats points.
Each class also has an advantage over all the other classes


The different Classes:
Trainee
Warrior
Barabarian
Knight
Samuraļ
Ninja
Weapons Master
Sword Mage
Magician
Sorceror
Priest


Advantages
Warrior:
Battle Sense; at the beginning of a round, you may throw an Aptitude Dice. If you succeed it, all hits automatically pass
Barabarian:
Combat Glory; gains 5 Stats Points in strength for each 10 HP lost
Knight:
Big Armor; at the beginning of a round, you may through an Aptitude Dice. If you suceed it, all physical hits dealt are nullified
Samuraļ:
Kendo; you earn twice the XP while training with a saber (Wlv Saber)
Ninja:
Backstab; at the beginning of a round, you may through an Aptitude Dice. If you suceed it, all attacks suceeded are critical
Weapons Master:
Expertise; You may roll 4 competence die for weaponry instead of the ordinary 2
Sword Mage:
Pierce; at the beginning of a round, you may through an Aptitude Dice. If you suceed it, all suceeded attacks ignore any protection
Magician:
Arcane Power; At level up, you earn 60 Free Stats Points instead of 40
Sorceror:
Efficiency; You use 10 less stamina for each spell cast
Priest:
Nature's Gift; requires 10 levels less to have a mount and doesn't need to train


Fixed Stats Points:
Trainee:
10 per domain
Warrior:
30 Str & Def, 0 Mn & Res, 5 elswhere
Barabarian:
50 Str, 0 Def, 5 elsewhere
Knight:
30 Def, 0 Sp, 0 Tal, 10 elswhere
Samuraļ:
20 Tal, 0 Def, 10 elsewhere
Ninja:
45 Sp, 5 HP, 5 elswhere
Weapons Master:
20 Tal & Sp, 0 Def & Res, 10 elsewhere
Sword Mage:
30 Mn & Str, 0 Def & Res, 5 elsewhere
Magician:
20 Mn & Res, 0 Str & Def, 10 elsewhere
Sorceror:
55 Mn, 0 Str & Def, 5 elsewhere
Priest:
20 Res, 0 Str, 10 elsewhere


Last edited by on Sun 2 Dec - 6:04; edited 1 time in total
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PostSubject: Re: Classes   Sun 2 Dec - 4:16

Great Job hunny. Very Happy I'm so happy with the way things are coming together here.
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Luky
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PostSubject: Re: Classes   Sun 2 Dec - 10:57

So am I! Great Job Caihlem!
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Caihlem
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PostSubject: Re: Classes   Sun 2 Dec - 13:09

Any idea on your chosen class Lucky? Smile
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Luky
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PostSubject: Re: Classes   Sun 2 Dec - 14:32

Not sure yet but I think I will go for Knight( to protect Nessa) or for Weapon master like you are.
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Caihlem
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PostSubject: Re: Classes   Sun 2 Dec - 14:43

I thought the knight class would interest you Very Happy
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Luky
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PostSubject: Re: Classes   Sun 2 Dec - 18:36

well yeah, knight or weapon master but in the end I think I will go for knight
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Luky
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PostSubject: Re: Classes   Mon 3 Dec - 13:54

Thank you for making me Knight. Though I have a question: Should I generate my character RPG sheet?
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Caihlem
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PostSubject: Re: Classes   Mon 3 Dec - 19:20

No need for that here Wink

As said: RPG Demo, it's just to test wat it'd look lik Smile
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