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	<channel>
		<title>Forge-Test</title>
		<link>http://forge-test.editboard.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Wed, 29 Apr 2009 13:37:53 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Forge-Test</title>
			<url>http://hitskin.com/themes/14/62/04/i_logo.png</url>
			<link>http://forge-test.editboard.com/feed/?</link>
		</image>
		<item>
			<title>[Theme] Black Scroll</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-black-scroll-t138.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Time out with Sky Wish
<br />
Time in for Black Scroll <img src="http://illiweb.com/fa/i/smiles/icon_twisted.gif" alt="Twisted Evil" longdesc="13" /> 
<br />

<br />
This one sort of popped up in my head and it's finally got the graphic pen working again so yeah <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Design discussions</category>
			<pubDate>Wed, 29 Apr 2009 13:37:53 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-black-scroll-t138.htm#478</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-black-scroll-t138.htm</guid>
		</item>
		<item>
			<title>[Theme] Sky Wish</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-sky-wish-t137.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Finally, after what feels like ages, I'm finally back on a small theme project
<br />

<br />
However, things being real hectic in my life, this may take some time to actually see the light of day
<br />

<br />
Banner:
<br />
<div style="margin:auto;text-align:center;width:100%"><img src="http://i82.servimg.com/u/f82/11/52/70/02/banner10.jpg" border="0" alt="" /></div>]]></description>
			<category>Design discussions</category>
			<pubDate>Mon, 06 Apr 2009 23:42:17 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-sky-wish-t137.htm#475</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-sky-wish-t137.htm</guid>
		</item>
		<item>
			<title>[Complete]Run through of the admin panel [complete]</title>
			<link>http://forge-test.editboard.com/public-zone-f3/completerun-through-of-the-admin-panel-complete-t134.htm</link>
			<dc:creator>darren</dc:creator>
			<description>Home tab



Home Tab:

Here, you can find IP address information of users that are currently signed in, and what page their looking at, also find out the latest news forum ForuMotion, and some Statistics too.



Now the long part starts--General tab



Configuration







Explanation of everything: 



Homepage name: The name of the site up here  



Site name:   



site descr&#105;ption:

 



Forum favicon: this is a simple image up in the URL bar, next to the address.

The  ...</description>
			<category>Public Zone</category>
			<pubDate>Sun, 14 Dec 2008 04:58:42 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/completerun-through-of-the-admin-panel-complete-t134.htm#441</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/completerun-through-of-the-admin-panel-complete-t134.htm</guid>
		</item>
		<item>
			<title>Secret Poll Test</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/secret-poll-test-t85.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Vote you bastards
<br />

<br />
(Test)]]></description>
			<category>Design discussions</category>
			<pubDate>Sun, 04 May 2008 13:00:26 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/secret-poll-test-t85.htm#284</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/secret-poll-test-t85.htm</guid>
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			<title>[Theme] Caihlem's Sledge</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-caihlem-s-sledge-t119.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Ok ok, so you've guessed I'm making a new theme, I'll give you that luch credit <img src="http://illiweb.com/fa/i/smiles/icon_pirat.png" alt="pirat" longdesc="29" />
<br />

<br />
Indeed, this is going to be a Christmas theme, with cold colors and alot of snow <img src="http://illiweb.com/fa/i/smiles/icon_bounce.gif" alt="bounce" longdesc="38" />]]></description>
			<category>Design discussions</category>
			<pubDate>Mon, 17 Nov 2008 07:46:50 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-caihlem-s-sledge-t119.htm#389</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-caihlem-s-sledge-t119.htm</guid>
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			<title>[Theme] Scroll of Wisdom</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-scroll-of-wisdom-t104.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Yet another theme on the road.

I'm going to try and see if I can make a full theme using as little elements as possible. Thing is I don't want the theme to look monotonous though... Could prove interesting.



This theme will be a theme for RPG forums by its styl, but it won't be uploaded to HitSkin, only those I choose will be allowed to have this beauty 



 </description>
			<category>Design discussions</category>
			<pubDate>Fri, 17 Oct 2008 16:06:28 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-scroll-of-wisdom-t104.htm#352</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-scroll-of-wisdom-t104.htm</guid>
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		<item>
			<title>[The Gimp] Making a flashing button</title>
			<link>http://forge-test.editboard.com/public-zone-f3/the-gimp-making-a-flashing-button-t108.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>The aim of this tutorial is to be able to make images that will flash like this one:





First of all; you will need 2 Layers;

&gt; One with just the background

&gt; One with just the text





Ok, now you'll need to duplicate the text layer 5 times (6 copies).



What we'll be doing is quite simple: starting from the original layer, we'll progressivly reduce the Opacity until we reach 0.

Meaning:

&gt; the original layer is at Opacity 100%

&gt; the second at Opacity = 80%

&gt;  ...</description>
			<category>Public Zone</category>
			<pubDate>Sun, 19 Oct 2008 19:52:06 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/the-gimp-making-a-flashing-button-t108.htm#360</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/the-gimp-making-a-flashing-button-t108.htm</guid>
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			<title>[Theme] True Night</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-true-night-t103.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>New theme in process (for those who didn't notice )



This is supposed to be a Halloween Theme, but it isn't a given that the deadline will be met.

Date: 5th Oct

End: 31st Oct



Other than that, normally I have the luxury of designing my themes (taking my time and) on my own computer. Here issues have it that I'll be doing it on another computer, but that has The Gimp, just not my brushes and other stuff...



About the name, True Night, well that's a theft actually 

Criminal Minds,  ...</description>
			<category>Design discussions</category>
			<pubDate>Sun, 05 Oct 2008 14:43:54 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-true-night-t103.htm#348</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-true-night-t103.htm</guid>
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			<title>[Theme] Catleia's Dreams</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-catleia-s-dreams-t102.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Nessa wrote:Since its spring time. I was thinking, I want to make ( or tryn make..lol ) a Pretty Fairy theme. I have a few idea's in mind already, So I'm on a Fairy hunt now.. tehe. If you guys come across any cool fairy graphic related stuff, lemme know. 



Guess I beat her to it 



I was wanting to make a new theme for a while, but wasn't inspired... Until I read this post.



Anyway, new theme made. This one won't go to HitSkin seen as it's a gift to Nessa and she won't want it there  ...</description>
			<category>Design discussions</category>
			<pubDate>Sun, 07 Sep 2008 10:37:21 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-catleia-s-dreams-t102.htm#347</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-catleia-s-dreams-t102.htm</guid>
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			<title>[Theme] Light Series</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-light-series-t99.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Ok so,
<br />

<br />
I've been wanting to create a series of themes. Sort of like what the &quot;pros&quot; do and what I've seen many members do also.
<br />
The Light Series is basically that wish. All themes, save the last one, are derived forms of Dark Shine, the original theme.
<br />
However, each version will have its own unique banner and images pertaining to that banner]]></description>
			<category>Design discussions</category>
			<pubDate>Wed, 22 Aug 2007 20:08:21 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-light-series-t99.htm#28</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-light-series-t99.htm</guid>
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		<item>
			<title>Training</title>
			<link>http://forge-test.editboard.com/new-project-f10/training-t73.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>There are two ways to train in the game. The first is "daily" training, the second is by winning combats. Obviously, the first is easier and more advised in the start



Training

To do so, you must make a subject in the Training Grounds. You then post the date and roll a dice per training.



Combats

When you defeat an ennemy, your earn 10xp multiplied by their class rank.

Example:

Defeat an Apprentice you earn 10x1 = 10xp

Defeat an Arch Sage you earn 10x5 = 50xp </description>
			<category>New project</category>
			<pubDate>Sat, 05 Apr 2008 16:13:23 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/training-t73.htm#246</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/training-t73.htm</guid>
		</item>
		<item>
			<title>Private training</title>
			<link>http://forge-test.editboard.com/new-project-f10/private-training-t80.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Ok, here's the Situation Nessa:
<br />

<br />
(These values are made up, and therefore probably erronous <img src="http://illiweb.com/fa/i/smiles/icon_razz.gif" alt="Razz" longdesc="9" />)
<br />
We're both Arch Mages, we ach have 120HP, 120Stamina. Our Mana and Resistance is 40. Our strength and defense is shit, so well consider it 0 as it on't matter for this simplified fight.
<br />
We only know how to use Fire and Water
<br />

<br />
Ready?]]></description>
			<category>New project</category>
			<pubDate>Wed, 09 Apr 2008 21:22:46 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/private-training-t80.htm#263</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/private-training-t80.htm</guid>
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		<item>
			<title>Do NOT enter here: Plot</title>
			<link>http://forge-test.editboard.com/new-project-f10/do-not-enter-here-plot-t68.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Storylind Bullets:



&gt; Vampires and Lycans

Users of Anima who've managed to curse themselves. Lycans transform at night and loose sense of self, Vampires are half transformed permanently. They'll try to over run and kill everything



&gt; The secret Dark Lore

Two secret guilds fighting for world domination. Through the use of blood pacts each already owns roughly half the world.



&gt; The greatest secret of all times

There were more magics than this. Many wars were fought,  ...</description>
			<category>New project</category>
			<pubDate>Tue, 25 Mar 2008 19:20:36 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/do-not-enter-here-plot-t68.htm#207</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/do-not-enter-here-plot-t68.htm</guid>
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			<title>[Theme] Rune Age</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/theme-rune-age-t91.htm</link>
			<dc:creator>Anonymous</dc:creator>
			<description>Im glad you brought back a nice new version of this theme Caihlem. Very Nicely done. It's soo pretty hun. * takes a screen shot of it b4 it disappears again *    



What made you decide to bring it back again, bugger?  





Uugh ,are you gonna give it to Hitskin? Nooooo. * holds it away from you* You sure about that? * Holds it away even further*   </description>
			<category>Design discussions</category>
			<pubDate>Sun, 15 Jun 2008 13:40:26 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/theme-rune-age-t91.htm#307</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/theme-rune-age-t91.htm</guid>
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			<title>Caihlems Theme Creations</title>
			<link>http://forge-test.editboard.com/design-discussions-f8/caihlems-theme-creations-t84.htm</link>
			<dc:creator>Anonymous</dc:creator>
			<description>Ok so I thought I'd start a thread to keep up with  your themes. Latest one is so perdyful hun. You have to show me how you do it. I spent all night just working on the Navbar on Missanthropy. And your themes are always so crisp , clean and professional looking.. While mine looks like fingerpainting in kindergarden class. lol



I envy your work Caihlem. Some day I'd like to be as good as you hun. 



You have gotta teach me how to make your super cute buttons like that hun. </description>
			<category>Design discussions</category>
			<pubDate>Sun, 04 May 2008 11:53:44 GMT</pubDate>
			<comments>http://forge-test.editboard.com/design-discussions-f8/caihlems-theme-creations-t84.htm#283</comments>
			<guid>http://forge-test.editboard.com/design-discussions-f8/caihlems-theme-creations-t84.htm</guid>
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			<title>Forum Advertisement</title>
			<link>http://forge-test.editboard.com/new-project-f10/forum-advertisement-t83.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description> Tharitsia 



Welcome, Guest

Welcome to these lands of Tharitsia, young aspiring mage. Our lands have been plundged into war and choas when a recent an unknown cataclysm caused all of our strong and noble leaders to dissapear. In these hostile conditions, will you be able to withstand and prove yourself a worthy and powerfull Sage, destined to rule over the others. Or will you be part of those whom history forgets, those who stay in the shadowsof greater heroes. This, is your destiny Guest,  ...</description>
			<category>New project</category>
			<pubDate>Sat, 19 Apr 2008 16:49:48 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/forum-advertisement-t83.htm#282</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/forum-advertisement-t83.htm</guid>
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			<title>General Rules</title>
			<link>http://forge-test.editboard.com/new-project-f10/general-rules-t81.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>General Rules



Like with all forums, there are some rules we ask you follow.

These rules have been written and put in action to ensure you pass as good a time as possible here

We ask you take a few minutes to read through them





Posting Rules



- Language on this forum : When you write in English, SMS (cell phone) style message, L3375P34K (leetspeak) and deliberate mistakes must be avoided.



- Colors and capitals : When you write your message, don't abuse capitals or colors.

Some  ...</description>
			<category>New project</category>
			<pubDate>Fri, 11 Apr 2008 16:53:23 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/general-rules-t81.htm#275</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/general-rules-t81.htm</guid>
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			<title>Magic Lore: Spells</title>
			<link>http://forge-test.editboard.com/new-project-f10/magic-lore-spells-t78.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Once you choose a Branch, you automatically learn all the spells of the Branch Magic, including the Common Magic if these are not already known. Some spells will, however, require a certain level in the sense of the Stamina required to launch the spell.

Spells can also be affected by some objects. These objects are far and few, and their description explains in detail what their effects are







Nature Magic Spells

Common Magic

Flare

The most basic Fire Magic. It consists of increasing  ...</description>
			<category>New project</category>
			<pubDate>Mon, 07 Apr 2008 13:57:22 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/magic-lore-spells-t78.htm#254</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/magic-lore-spells-t78.htm</guid>
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			<title>Magic Lore: The Magic Tree</title>
			<link>http://forge-test.editboard.com/new-project-f10/magic-lore-the-magic-tree-t77.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>The world of Tharitsia is bathed in magic. Humans, being part magical, are able to wield and bend the currents of magic around them giving them abilities. With time and training, these abilities grow and the mages are capable of greater feats.







Spell Casters

Even though most humans are able to wield magic, one isn't born with all his capacities. Apprentices are unable to wield and manipulate the magical energies that surround them as of yet but can use magical objects and Common Magics  ...</description>
			<category>New project</category>
			<pubDate>Sun, 06 Apr 2008 14:54:26 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/magic-lore-the-magic-tree-t77.htm#252</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/magic-lore-the-magic-tree-t77.htm</guid>
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			<title>Combat System</title>
			<link>http://forge-test.editboard.com/new-project-f10/combat-system-t75.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>During your evolution in the game, you will encounter ennemies, fight small or large scale combats or participate in tournaments 







Combat Phases

When a combat arises, it evolves along a series of phases. These phases are as follows:

Initiation

Players' Turns

Combat Modding



Intitiation

Each player rolls a training dice, the one with the highest score starts and so on

This phase only exists on the first round of the combat or unless otherwise specified



Players' Turns

Each  ...</description>
			<category>New project</category>
			<pubDate>Sat, 05 Apr 2008 20:35:38 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/combat-system-t75.htm#248</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/combat-system-t75.htm</guid>
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			<title>Player Stats</title>
			<link>http://forge-test.editboard.com/new-project-f10/player-stats-t74.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>The Player Stats



Direct Combat:

H.P - determines the amount of life any one player has

Strength - determines the amount of damage any hit does

Defense - determines the resistence to any physical attack received

Mana - determines the amout of damage a magical hit does

Resistance - determines the resistance to any magical attack received

Stamina - determines how much you can fight



Non Combat:

Rank - the players social rank

Level - the players level

Experience (XP) -  ...</description>
			<category>New project</category>
			<pubDate>Sat, 05 Apr 2008 16:43:36 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/player-stats-t74.htm#247</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/player-stats-t74.htm</guid>
		</item>
		<item>
			<title>Banks</title>
			<link>http://forge-test.editboard.com/new-project-f10/banks-t72.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Althrough out the game, you'll be able to earn, spend and save money.



These lines are here to explain the currency of Tharitsia and how we deal with them 





In Tharitsia, currency comes in several forms

&gt; Copper Coins, the most common and used in every day life

&gt; Silver Coins, less common and worth 100 Copper Coins

&gt; Gold Coins, rarer and worth more. These are the high class's currency and worth 100 Silver Coins

&gt; Gemstones, extremely rare. These are worthless as  ...</description>
			<category>New project</category>
			<pubDate>Sat, 05 Apr 2008 16:09:30 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/banks-t72.htm#245</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/banks-t72.htm</guid>
		</item>
		<item>
			<title>Quests</title>
			<link>http://forge-test.editboard.com/new-project-f10/quests-t71.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>There are several ways one can progress: Learning - Training - Applying



Quests will allow you to apply what you've learnt. It's also an opportunity to earn money and even find objects or rarer occassions.

However, if you're too greedy, or careless, quests are also a means of suicide. For when you quest, most of the time you'll be in ennemy territory, or facing ennemy's...



You can start accomplishing quests as of Apprentice - Level 5.

To start a quest, go to the Quest Hall where  ...</description>
			<category>New project</category>
			<pubDate>Sat, 05 Apr 2008 16:05:07 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/quests-t71.htm#244</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/quests-t71.htm</guid>
		</item>
		<item>
			<title>Levels: Class and Experience Points</title>
			<link>http://forge-test.editboard.com/new-project-f10/levels-class-and-experience-points-t70.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Classes:

Apprentice:

=> 10 levels instead of 15

=> 1 Domain (only Common magic of domain)



Scholar:

Domain of choice => 1 branch



Mage:

=> 1 added branch of same Domain



Sage:

=> 1 new branch in any Domain



Arch Sage:

=> Ultimate class

=> 1 new branch in any Domain



Avatar:

=> Legendary Classe

=> 1 New Branch in any Domain





Experience Points related to each Level and Class

Class:Apprentice1=>102=>253=>454=>705=>1006=>1507=>2108=>2809=>36010=>450Class:Scholar1=>5502=>6703=>8104=>9705=>11506=>13507=>15708=>18109=>207010=>235011=>265012=>297013=>331014=>367015=>4050Class:Mage1=>44502=>48703=>53104=>57705=>62706=>68207=>74208=>80709=>877010=>952011=>1032012=>1117013=>1207014=>1302015=>14020Class:Sage1=>150702=>161703=>173204=>185205=>197706=>210707=>224208=>238209=>2527010=>2677011=>2832012=>2992013=>3157014=>3327015=>35020Class:Arch  ...</description>
			<category>New project</category>
			<pubDate>Sat, 05 Apr 2008 13:28:19 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/levels-class-and-experience-points-t70.htm#241</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/levels-class-and-experience-points-t70.htm</guid>
		</item>
		<item>
			<title>[The Gimp] Adding Fonts</title>
			<link>http://forge-test.editboard.com/public-zone-f3/the-gimp-adding-fonts-t64.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Adding fonts to The Gimp can be very handy, whether for filling a graphics request or for personal use.

However, it may not always be as simple as it seems.



So, let's started 





Getting the Fonts



http://www.dafont.com/

http://simplythebest.net/fonts/

http://urbanfonts.com/



As you can see, there are many website that propose free fonts to download. Dafont is the most used/known, and probably has the largest selection of availiable fonts. If you don't find your liking,  ...</description>
			<category>Public Zone</category>
			<pubDate>Sat, 01 Mar 2008 19:20:15 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/the-gimp-adding-fonts-t64.htm#168</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/the-gimp-adding-fonts-t64.htm</guid>
		</item>
		<item>
			<title>[The Gimp] How to make a NavBar from scratch (or almost)</title>
			<link>http://forge-test.editboard.com/public-zone-f3/the-gimp-how-to-make-a-navbar-from-scratch-or-almost-t63.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Intro:

No colors, as much technic as possible, little ideas



Saliva:

Graphically analyse &quot;NavBar&quot; and give generalities about different themes and NavBars related



Menthod:

Size

Genre?

&gt; Type: small icons or full images

Colors?

Border?

&gt; Different styles: rounded, none, lined, double lined, imagination

Text

&gt; Mini Tut on adding a font to the Gimp

The Guillotine!



Flashy buttons (ex: Register) </description>
			<category>Public Zone</category>
			<pubDate>Wed, 13 Feb 2008 20:57:45 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/the-gimp-how-to-make-a-navbar-from-scratch-or-almost-t63.htm#164</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/the-gimp-how-to-make-a-navbar-from-scratch-or-almost-t63.htm</guid>
		</item>
		<item>
			<title>Render Tutorial [The Gimp]</title>
			<link>http://forge-test.editboard.com/public-zone-f3/render-tutorial-the-gimp-t59.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Description:

A render is an image of which it's background had been removed before hand.

Renders are used in making avatars and signatures, but can really serve for all image types



Now the triky bit is getting a good render 



Method:



I'll be using this image in my examples:

http://i13.servimg.com/u/f13/11/52/70/02/eaglee10.jpg



No need for me to show the results obtained with automatic selectors I suppose, so let's gain time and get to it 



First of all:

Selection  ...</description>
			<category>Public Zone</category>
			<pubDate>Sun, 02 Dec 2007 19:00:35 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/render-tutorial-the-gimp-t59.htm#121</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/render-tutorial-the-gimp-t59.htm</guid>
		</item>
		<item>
			<title>Technics</title>
			<link>http://forge-test.editboard.com/old-project-f9/technics-t61.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Here I need to design at least 5 technics per classe &amp; per weapon...
<br />

<br />
I also need to decide whether I allow members to create personal technics that I then accept // refuse]]></description>
			<category>Old Project</category>
			<pubDate>Thu, 06 Dec 2007 07:30:17 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/technics-t61.htm#137</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/technics-t61.htm</guid>
		</item>
		<item>
			<title>The World Map</title>
			<link>http://forge-test.editboard.com/old-project-f9/the-world-map-t60.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Map V1.0

Spoiler: 





Map V1.1

Spoiler: 





Map V2.1

Spoiler: 





Map V2.2

Spoiler:  </description>
			<category>Old Project</category>
			<pubDate>Mon, 03 Dec 2007 20:42:30 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/the-world-map-t60.htm#127</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/the-world-map-t60.htm</guid>
		</item>
		<item>
			<title>Classes</title>
			<link>http://forge-test.editboard.com/old-project-f9/classes-t47.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>(Note to myself: Come back...)

(Note to others: I'm at Uni )



Classes

There will be different classes.

They start at level 10, meaning you don't need to worry about them until then, you'll be in a special class, called... Trainee 



When you level up, you gain points by default and points to use as you wish.

Each class will have different default points.





The different Classes:



Trainee: All arounder



Magician: +Magic &amp; Magic Defense, -Strength &amp; Defense

Warrior:  ...</description>
			<category>Old Project</category>
			<pubDate>Tue, 27 Nov 2007 10:31:11 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/classes-t47.htm#74</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/classes-t47.htm</guid>
		</item>
		<item>
			<title>Dices</title>
			<link>http://forge-test.editboard.com/old-project-f9/dices-t58.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>The different dices within the game



Training related

There are two dice involved here

&gt; Normal Training Dice

&gt; Competance Training Dice



Training Dice

You can roll this once a day. The XP earnt from this roll serves to increase your combat level



Competance Dice

You can roll 2 of these per day. First specify which one rolls for which domain. The XP earnt from these rolls serve to increase your level in the chosen domains





Aptitude Dice

Some classes require  ...</description>
			<category>Old Project</category>
			<pubDate>Sun, 02 Dec 2007 03:14:57 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/dices-t58.htm#112</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/dices-t58.htm</guid>
		</item>
		<item>
			<title>Stats</title>
			<link>http://forge-test.editboard.com/old-project-f9/stats-t43.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>The Player Stats



Direct Combat:

H.P - determines the amount of life any one player has

Strength - determines the amount of damage any hit does

Defense - determines the resistence to any physical attack received

Mana - determines the amout of damage a magical hit does

Resistance - determines the resistance to any magical attack received

Speed - determines the chances of evading an attack

Talent - determines the ability to counter-attack

Stamina - determines how much you can  ...</description>
			<category>Old Project</category>
			<pubDate>Mon, 26 Nov 2007 00:43:49 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/stats-t43.htm#59</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/stats-t43.htm</guid>
		</item>
		<item>
			<title>Training</title>
			<link>http://forge-test.editboard.com/old-project-f9/training-t55.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>It's commonly known, commonly accepted 



To progress, one must train 



To do so, you must make a subject in the forum Training Grounds. You then post the date and roll a dice per training.



Seen as you train your combat level and competences independantly, you need to roll seperate dice. You can only train two competances at a time though.



In simple: 1 training dice, 2 competance die





Advanced Training:

As you progress, so does the difficulty between the levels. So does  ...</description>
			<category>Old Project</category>
			<pubDate>Sat, 01 Dec 2007 10:42:14 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/training-t55.htm#97</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/training-t55.htm</guid>
		</item>
		<item>
			<title>Banks</title>
			<link>http://forge-test.editboard.com/old-project-f9/banks-t57.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Althrough out the game, you'll be able to earn, save and spend money.



These lines are here to explain the currency of Tharitsia and how we deal with them 





In Tharitsia, there are two coins

&gt; Gold Coins, the more common and used in every day life

&gt; Platinum Coins, rarer and worth more. These are the high class's currency and worth 100 Gold Coins





How can I earn coins?

There are several ways of earning money in Tharitsia



The first is by accomplising quests.  ...</description>
			<category>Old Project</category>
			<pubDate>Sat, 01 Dec 2007 16:48:55 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/banks-t57.htm#99</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/banks-t57.htm</guid>
		</item>
		<item>
			<title>The domains of Magic</title>
			<link>http://forge-test.editboard.com/old-project-f9/the-domains-of-magic-t49.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>To be able to use magic, to the same extent as weapons, you'll need to have the level needed for it. The more you train one domain, the more you'll be able to ue it effectively.



The different domaines of magic are:



Fire

++Damage



Water

+ Speed (Evade)



Wind

+ Movement

+ Blocking enney



Earth

+ Damage

+ Blocking



Beast

+ Shape shifting



Nature

+Healing

+Defense



Spirit

Mind reading + telepathy

+ Speed

+Talent



Light

+Damage (Thunder)

+  ...</description>
			<category>Old Project</category>
			<pubDate>Tue, 27 Nov 2007 22:35:59 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/the-domains-of-magic-t49.htm#80</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/the-domains-of-magic-t49.htm</guid>
		</item>
		<item>
			<title>Quests</title>
			<link>http://forge-test.editboard.com/old-project-f9/quests-t56.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>There are several ways one can progress.

It always follows a simple logic though: Learning - Training - Applying



Quests will allow you to apply what you've learnt. It's also an opportunity to earn money and even find objects.

However, if you're too greedy, or careless, quests are also a means of suicide. For when you quest, most of the time you'll be in ennemy territory, or facing ennemy's...



You can start accomplishing quests as of level 5.

To start a quest, go to your designated  ...</description>
			<category>Old Project</category>
			<pubDate>Sat, 01 Dec 2007 11:32:25 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/quests-t56.htm#98</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/quests-t56.htm</guid>
		</item>
		<item>
			<title>Story Line</title>
			<link>http://forge-test.editboard.com/old-project-f9/story-line-t42.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Storyline

Chaos and Order have alwas faught a bitter war. All throughout the history of Tharitsia tere have been countless tales of heros and anti-heros.



Those who believe in Order try to build and create. They live in villages, sometimes forming small countries.

Those who follow Chaos live by means of attacks and pillages. They live in small groups or as lone mercenaries.



The Lords of Order decided that to protect themselves they needed an elite force, trained tofight thoseof Chaos.  ...</description>
			<category>Old Project</category>
			<pubDate>Sun, 25 Nov 2007 23:49:37 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/story-line-t42.htm#58</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/story-line-t42.htm</guid>
		</item>
		<item>
			<title>Levels</title>
			<link>http://forge-test.editboard.com/old-project-f9/levels-t46.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[To progress and become stronger, you need to pass levels.
<br />
Each level requires a specific amount of experience in order to attain it
<br />

<br />
Like wise, to be able to use a weapon, you must have the weapon level required. This is different from the normal level. For example, you're character can be level 15, have a sword level of 4 and an axe level of 20.
<br />

<br />

<br />
<u>Experience points needed to pass the levels</u>]]></description>
			<category>Old Project</category>
			<pubDate>Mon, 26 Nov 2007 21:27:01 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/levels-t46.htm#66</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/levels-t46.htm</guid>
		</item>
		<item>
			<title>Cavalry Units</title>
			<link>http://forge-test.editboard.com/old-project-f9/cavalry-units-t48.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>When your character reaches the required level, (s)he will be able to mount different beasts. Each beast will have to be bought and have their own stats and requirements.



Horse

Level needed: 10

Stats: +Mouvement



Unicorn

Level needed: 20

Stats: +Mouvement and Magic Defense



Bear

Level needed: 20

Stats: +Attack and Defense



Pegasus

Level needed: 20

Stats: +Movement and Speed



Hippogrif

Level Needed: 50

Stats: +Speed and Attack



Griffon

Level Needed:  ...</description>
			<category>Old Project</category>
			<pubDate>Tue, 27 Nov 2007 20:19:03 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/cavalry-units-t48.htm#78</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/cavalry-units-t48.htm</guid>
		</item>
		<item>
			<title>Weapons</title>
			<link>http://forge-test.editboard.com/old-project-f9/weapons-t51.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>As you've allbeen waiting, here're the metal bits that serve to smash into people 





Weapons:



Sword: All arounder

Saber: +Speed, - Attack

Spear: +Defense, -Speed

Bow: +Talent, -Speed

Wand//Staff: No damage or extra, only serves mages (no lv needed)

Axe: +Attack, - Talent

Dagger: +Talent, -Strength

Claws: +Stamina, -Strength

Bare Hand: +Talent, -Defense

Hammer: +Attack, -Stamina

Sythe : +++Attack, -Stamina, Speed &amp; Movement </description>
			<category>Old Project</category>
			<pubDate>Thu, 29 Nov 2007 10:16:10 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/weapons-t51.htm#86</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/weapons-t51.htm</guid>
		</item>
		<item>
			<title>Ranks</title>
			<link>http://forge-test.editboard.com/new-project-f10/ranks-t52.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Not to be confused with classes.



Classes determine your character's combat level

Ranks determine your characters social rank



Social ranks can be earned through services to the site, accomplishing acts of great valour, or simply by survivng over time and proving your worth.



For some things, such as shop ownership, you'll need ranks.

Otherwise, they're just a mod to keep you interested in the game 



The different ranks are:

Commoner

Low Nobility

Noble

High Noble

Lord </description>
			<category>New project</category>
			<pubDate>Thu, 29 Nov 2007 10:43:51 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/ranks-t52.htm#87</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/ranks-t52.htm</guid>
		</item>
		<item>
			<title>Shops</title>
			<link>http://forge-test.editboard.com/new-project-f10/shops-t50.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>During the game, you'll be able to earn cash.



With that money, you'll be able to buy weapons, spells, equipements and other usefull objects 





There are notably 2 type of shops:



NPC owned shops:

Basic shops with stuff you can buy and sell. They'll only buy what they sell





Player owned shops:

When a player reaches a certain social class rank, (s)he'll be able to, after paying an opening fee, open her/his own shop



There are some simple rules about these shops though:

&gt;  ...</description>
			<category>New project</category>
			<pubDate>Wed, 28 Nov 2007 23:06:45 GMT</pubDate>
			<comments>http://forge-test.editboard.com/new-project-f10/shops-t50.htm#85</comments>
			<guid>http://forge-test.editboard.com/new-project-f10/shops-t50.htm</guid>
		</item>
		<item>
			<title>RPG Time</title>
			<link>http://forge-test.editboard.com/old-project-f9/rpg-time-t41.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Let's make a RPG *o*
<br />

<br />
<u><strong>Skelet Bones:</strong></u>
<br />
Two empires: Good and Evil
<br />
Knight times]]></description>
			<category>Old Project</category>
			<pubDate>Sun, 25 Nov 2007 18:19:02 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/rpg-time-t41.htm#56</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/rpg-time-t41.htm</guid>
		</item>
		<item>
			<title>Barachim's SA [Lost]</title>
			<link>http://forge-test.editboard.com/old-project-f9/barachim-s-sa-lost-t40.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[Transformation
<br />

<br />
Races:
<br />

<br />
Humans: Default
<br />
Elves: +EP, -Strength
<br />
Dwarfs: +HP, -EP
<br />
Vampires: + Magic Resistance, - Magic Resistance (Armor)
<br />
Chaos being or monster: +Strength, -Mvt
<br />
+++++++
<br />
Divine Being: +HP, +Speed
<br />
Demons: -Ennemy Stats
<br />
Dragons: +Strength, +Defense (Armor)]]></description>
			<category>Old Project</category>
			<pubDate>Sat, 17 Nov 2007 14:55:06 GMT</pubDate>
			<comments>http://forge-test.editboard.com/old-project-f9/barachim-s-sa-lost-t40.htm#54</comments>
			<guid>http://forge-test.editboard.com/old-project-f9/barachim-s-sa-lost-t40.htm</guid>
		</item>
		<item>
			<title>Forum Management: The RPG Sheets</title>
			<link>http://forge-test.editboard.com/public-zone-f3/forum-management-the-rpg-sheets-t39.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Forum Management: The RPG Sheets



I've seen that many people don't really understand the use of these. Indeed some see them as incomplete, or even obselete. Others see these as a hinderance in their knowledge.



This small tutorial is basically here to lift the fog people have on this interesting function, so as that you may then use them to their full extent.





What RPG Sheets Are and Are Not



For tose who don't know where to find these:

Admin Panel =&gt; Modules =&gt; RolePlay  ...</description>
			<category>Public Zone</category>
			<pubDate>Sat, 17 Nov 2007 14:19:21 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/forum-management-the-rpg-sheets-t39.htm#53</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/forum-management-the-rpg-sheets-t39.htm</guid>
		</item>
		<item>
			<title>RPG &amp;gt; Different Types</title>
			<link>http://forge-test.editboard.com/public-zone-f3/rpg-different-types-t37.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description><![CDATA[The different types of RPG frums:
<br />

<br />
Textual
<br />

<br />
Stats]]></description>
			<category>Public Zone</category>
			<pubDate>Sun, 07 Oct 2007 19:08:45 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/rpg-different-types-t37.htm#50</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/rpg-different-types-t37.htm</guid>
		</item>
		<item>
			<title>Making a Discussions Board: Basics</title>
			<link>http://forge-test.editboard.com/public-zone-f3/making-a-discussions-board-basics-t17.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Making a Discussions Board: The Basics



What is a Discussions board?

Why do this?

How do it work?



In this tutorial I will be answering these questions and putting forward some ideas on this matter.



Most people think this is the easiest forum to make and have...

::Edje:: wrote:You just need good rules and a good staff 



See, what I tell you? 

Well, it's probably the least technical of forum types, but as I've noticed it's also the hardest to have.

From all Discussions  ...</description>
			<category>Public Zone</category>
			<pubDate>Mon, 20 Aug 2007 20:10:12 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/making-a-discussions-board-basics-t17.htm#24</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/making-a-discussions-board-basics-t17.htm</guid>
		</item>
		<item>
			<title>Making Graphics Forums: Basics</title>
			<link>http://forge-test.editboard.com/public-zone-f3/making-graphics-forums-basics-t16.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Making a Graphics Forum: The Basics



What is a Graphics board?

What are the different aspects?



In this tutorial I will be answering these questions and putting forward some ideas on how to make an attractive graphics board





What is a Graphics Board?



A graphics board is basically a forum dedicated to graphical art and graphical creations. There are however three main domains: discussion domain, request domain and showcase.





Discussions Domain:

This domain is dedicated  ...</description>
			<category>Public Zone</category>
			<pubDate>Mon, 20 Aug 2007 19:25:52 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/making-graphics-forums-basics-t16.htm#23</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/making-graphics-forums-basics-t16.htm</guid>
		</item>
		<item>
			<title>Making RPG Forums: Basics</title>
			<link>http://forge-test.editboard.com/public-zone-f3/making-rpg-forums-basics-t2.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Making a RPG Forum: The Basics



What is a RPG?

Can it be assimilated with a forum?

How can I make one?



In this tutorial I will be answering these questions, putting forward some ideas, and give a basic backbone of a RPG Forum.



Before we start, I’d like to say that this isn’t a universal truth. It might be close, but it’s not. There are other ways of making these, other methods.

Basically, what you will read further on will be a series of generalities and advices that I’ve  ...</description>
			<category>Public Zone</category>
			<pubDate>Wed, 20 Jun 2007 19:33:38 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/making-rpg-forums-basics-t2.htm#2</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/making-rpg-forums-basics-t2.htm</guid>
		</item>
		<item>
			<title>Starting a Forum</title>
			<link>http://forge-test.editboard.com/public-zone-f3/starting-a-forum-t1.htm</link>
			<dc:creator>Caihlem</dc:creator>
			<description>Making a Forum: The Basics



Although it may make some people smile (you know who you are), this aspect is often neglected. Other see this as a daunting task, which also isn’t the right way to deal with it 



Through out this tutorial, I will try to develop some ideas and methods on how to start a forum in as good conditions as one could hope 





Getting Started



Ok, let’s start with the basics.



The first thing you need to start a forum is… a theme. (Will you people stop smiling!  ...</description>
			<category>Public Zone</category>
			<pubDate>Wed, 20 Jun 2007 19:31:59 GMT</pubDate>
			<comments>http://forge-test.editboard.com/public-zone-f3/starting-a-forum-t1.htm#1</comments>
			<guid>http://forge-test.editboard.com/public-zone-f3/starting-a-forum-t1.htm</guid>
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